This project started in mid November of 2017 and the first part of it was released on the Sven Co-op Forums (9), with more content to come in the future. Let me know if any maps should be added to classic_maps.txt. This project is brought to you by the following super dedicated team members: Norman The Loli Pirate, D.N.I.O. I don't think any classic map has given grunts custom sounds though. Enuze -Takedeppo50cal - The Sven Coop Argentina community (Join us: Argentina Community. Known Bugs Additional credits - The Uboa community.
#Uboa sven coop player models download
AS can't get soundlist keyvalues to fix that. Uses latest uboa rampage 2 scripts (didnt renamed them, so you dont download the same files).
#Uboa sven coop player models software
Gearbox Software - Otis and Cleansuit Scientist models. Ambient.Impact, Gearbox (user), Toadie - Boris model. Valve, Gurluas, PumpkinMasher - Reworked version of Ivan the Space Biker. Skill settings from Half-Life and Sven Co-op 3.0. Sven-Co-op devs - for majority of the models. fancy har dryer 2r e ond a screwdrv- er - ddn grow Wh e way models a c T: N. 1719 of 2275 known maps are classic maps - roughly 75 of everything ever made. s jus a m e of fun - home- 1 fun, she sad. Automatically enables on maps that were designed for Sven Co-op 3.0 and earlier. cm version = Show script version Known issues Classic models and sounds for all monsters and weapons. If you need to dynamically spawn npcs in-game, use entities like squadmaker or for alien enemies, envxenmaker - these do need to be triggered to spawn. They do not need to be triggered to spawn. This will simply spawn the npcs in their location upon map initialization. Changes take effect on the next map change. NPCs are set in a map using the classname 'monster'.